Glider range

Altitude
Aerodynamic
Aerodynamic quality
Glide-ratio degradation 100%
Glider speed
Wind
N E S W
0°
Wind speed · blows toward arrow
Air mass
Average vertical air movement 0 m/s
Positive is rising air, negative is sinking air, averaged over the whole area and the whole glide. It is added to the polar's sink rate, so it changes the still-air circle and both terrain shapes alike.
Terrain
Summary
Cut the reachable area where the glide slope meets the ground, instead of assuming flat terrain at the launch elevation.
Range a glider can reach by gliding down from the given altitude at the entered glide ratio (L/D). Without terrain it is a true geodesic circle over ground assumed flat at the launch elevation. Switch terrain on and the circle becomes a dashed reference, with the shape showing what the ground actually allows — cut short by ridges, carried further down valleys. Everything shaded red is out of reach. Click or drag the pin to move it.

The air mass panel adds an average vertical air movement: rising air stretches every shape, sinking air shrinks it, and air rising faster than the glider sinks means an endless glide, so nothing is drawn.

Fly to draws where you can glide to from the pin, keeping the arrival height above terrain the whole way. Descending cone reverses the question: the ground from which you could still reach the pin at this altitude — there the arrival height is what you must have left over the pin, and en route the glide need only clear the terrain.
Map layers
Mode
Navaids
Airports
Tick an airport size to load airports (source: OurAirports). Click one for runways & frequencies.
Waypoints
Tick to load worldwide RNAV waypoints (X-Plane GPL data, cycle 2012).
Saved state
Save the map view, route, glider setup and layer choices to a file — or load one back.
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For flight-simulator use only — not for real-world navigation.